Backlight setting

This commit is contained in:
MihailRis
2023-11-23 14:10:08 +03:00
parent f45fcffaf8
commit 568c612970
9 changed files with 44 additions and 9 deletions
+3 -1
View File
@@ -6,6 +6,7 @@
#include "UVRegion.h"
#include "../typedefs.h"
#include "../voxels/voxel.h"
#include "../settings.h"
class Content;
class Mesh;
@@ -31,6 +32,7 @@ class BlocksRenderer {
const Block* const* blockDefsCache;
const ContentGfxCache* const cache;
const EngineSettings& settings;
void vertex(const glm::vec3& coord, float u, float v, const glm::vec4& light);
void index(int a, int b, int c, int d, int e, int f);
@@ -70,7 +72,7 @@ class BlocksRenderer {
glm::vec4 pickSoftLight(int x, int y, int z, const glm::ivec3& right, const glm::ivec3& up) const;
void render(const voxel* voxels, int atlas_size);
public:
BlocksRenderer(size_t capacity, const Content* content, const ContentGfxCache* cache);
BlocksRenderer(size_t capacity, const Content* content, const ContentGfxCache* cache, const EngineSettings& settings);
virtual ~BlocksRenderer();
Mesh* render(const Chunk* chunk, int atlas_size, const ChunksStorage* chunks);