Backlight setting
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@@ -6,6 +6,7 @@
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#include "UVRegion.h"
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#include "../typedefs.h"
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#include "../voxels/voxel.h"
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#include "../settings.h"
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class Content;
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class Mesh;
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@@ -31,6 +32,7 @@ class BlocksRenderer {
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const Block* const* blockDefsCache;
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const ContentGfxCache* const cache;
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const EngineSettings& settings;
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void vertex(const glm::vec3& coord, float u, float v, const glm::vec4& light);
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void index(int a, int b, int c, int d, int e, int f);
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@@ -70,7 +72,7 @@ class BlocksRenderer {
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glm::vec4 pickSoftLight(int x, int y, int z, const glm::ivec3& right, const glm::ivec3& up) const;
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void render(const voxel* voxels, int atlas_size);
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public:
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BlocksRenderer(size_t capacity, const Content* content, const ContentGfxCache* cache);
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BlocksRenderer(size_t capacity, const Content* content, const ContentGfxCache* cache, const EngineSettings& settings);
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virtual ~BlocksRenderer();
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Mesh* render(const Chunk* chunk, int atlas_size, const ChunksStorage* chunks);
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