Backlight setting
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@@ -6,6 +6,7 @@
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#include <glm/glm.hpp>
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#include "../voxels/Block.h"
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#include "../voxels/ChunksStorage.h"
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#include "../settings.h"
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class Mesh;
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class Chunk;
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@@ -18,7 +19,9 @@ class ChunksRenderer {
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Level* level;
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std::unordered_map<glm::ivec2, std::shared_ptr<Mesh>> meshes;
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public:
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ChunksRenderer(Level* level, const ContentGfxCache* cache);
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ChunksRenderer(Level* level,
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const ContentGfxCache* cache,
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const EngineSettings& settings);
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virtual ~ChunksRenderer();
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std::shared_ptr<Mesh> render(Chunk* chunk);
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