add 'write-to-user' permission & refactor checking for writeability
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@@ -6,6 +6,7 @@
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#include "io/devices/ZipFileDevice.hpp"
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#include "maths/util.hpp"
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#include "typedefs.hpp"
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#include "devtools/Project.hpp"
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#include "util/platform.hpp"
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#include "util/random.hpp"
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#include "util/stringutil.hpp"
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@@ -43,7 +44,10 @@ static std::string generate_random_base64() {
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EnginePaths::EnginePaths(CoreParameters& params)
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: resourcesFolder(params.resFolder),
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userFilesFolder(params.userFolder),
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projectFolder(params.projectFolder) {
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projectFolder(params.projectFolder),
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initiallyWriteables({
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"world", "export", "config"
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}) {
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if (!params.scriptFile.empty()) {
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scriptFolder = params.scriptFile.parent_path();
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io::set_device("script", std::make_shared<io::StdfsDevice>(*scriptFolder));
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@@ -239,6 +243,22 @@ void EnginePaths::setEntryPoints(std::vector<PathsRoot> entryPoints) {
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this->entryPoints = std::move(entryPoints);
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}
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void EnginePaths::setupProject(const Project& project) {
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if (project.permissions.has(Permissions::WRITE_TO_USER)) {
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initiallyWriteables.insert("user");
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}
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}
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bool EnginePaths::isWriteable(const std::string& entryPoint) const {
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if (entryPoint.length() < 2) {
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return false;
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}
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if (entryPoint.substr(0, 2) == "W.") {
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return true;
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}
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return initiallyWriteables.find(entryPoint) != initiallyWriteables.end();
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}
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std::tuple<std::string, std::string> EnginePaths::parsePath(std::string_view path) {
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size_t separator = path.find(':');
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if (separator == std::string::npos) {
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