update entities render to use rigs

This commit is contained in:
MihailRis
2024-07-02 15:04:41 +03:00
parent 8e08f79b54
commit 56ef207b7d
4 changed files with 63 additions and 24 deletions
+4 -9
View File
@@ -195,18 +195,13 @@ void Entities::renderDebug(LineBatch& batch, const Frustum& frustum) {
}
void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum) {
auto view = registry.view<Transform>();
auto model = assets->get<model::Model>("cube");
if (model == nullptr) {
return;
}
for (auto [entity, transform] : view.each()) {
auto view = registry.view<Transform, rigging::Rig>();
for (auto [entity, transform, rig] : view.each()) {
const auto& pos = transform.pos;
const auto& size = transform.size;
if (frustum.isBoxVisible(pos-size, pos+size)) {
batch.pushMatrix(transform.combined);
batch.draw(model);
batch.popMatrix();
const auto* rigConfig = rig.config;
rigConfig->render(assets, batch, rig, transform.combined);
}
}
}