No more shaders and fonts reload on world open
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+12
-12
@@ -50,18 +50,18 @@ void AssetsLoader::createDefaults(AssetsLoader& loader) {
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loader.addLoader(ASSET_ATLAS, assetload::atlas);
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}
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void AssetsLoader::addDefaults(AssetsLoader& loader) {
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/main", "main");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/lines", "lines");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui", "ui");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui3d", "ui3d");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/background", "background");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/skybox_gen", "skybox_gen");
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/blocks", "blocks");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/menubg.png", "menubg");
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loader.add(ASSET_FONT, FONTS_FOLDER"/font", "normal");
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void AssetsLoader::addDefaults(AssetsLoader& loader, bool allAssets) {
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if (allAssets) {
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/main", "main");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/lines", "lines");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui", "ui");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/ui3d", "ui3d");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/background", "background");
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/skybox_gen", "skybox_gen");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/menubg.png", "menubg");
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loader.add(ASSET_FONT, FONTS_FOLDER"/font", "normal");
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}
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/blocks", "blocks");
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}
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const ResPaths* AssetsLoader::getPaths() const {
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