No more shaders and fonts reload on world open
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+2
-2
@@ -59,7 +59,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
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assets.reset(new Assets());
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AssetsLoader loader(assets.get(), resPaths.get());
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AssetsLoader::createDefaults(loader);
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AssetsLoader::addDefaults(loader);
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AssetsLoader::addDefaults(loader, true);
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Shader::preprocessor->setPaths(resPaths.get());
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while (loader.hasNext()) {
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@@ -189,7 +189,7 @@ void Engine::loadContent() {
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std::cout << "-- loading assets" << std::endl;
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AssetsLoader loader(new_assets.get(), resPaths.get());
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AssetsLoader::createDefaults(loader);
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AssetsLoader::addDefaults(loader);
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AssetsLoader::addDefaults(loader, false);
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while (loader.hasNext()) {
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if (!loader.loadNext()) {
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new_assets.reset();
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