No more shaders and fonts reload on world open

This commit is contained in:
MihailRis
2023-12-24 10:53:18 +03:00
parent 25b1afbc26
commit 572734dc80
3 changed files with 15 additions and 15 deletions
+2 -2
View File
@@ -59,7 +59,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
assets.reset(new Assets());
AssetsLoader loader(assets.get(), resPaths.get());
AssetsLoader::createDefaults(loader);
AssetsLoader::addDefaults(loader);
AssetsLoader::addDefaults(loader, true);
Shader::preprocessor->setPaths(resPaths.get());
while (loader.hasNext()) {
@@ -189,7 +189,7 @@ void Engine::loadContent() {
std::cout << "-- loading assets" << std::endl;
AssetsLoader loader(new_assets.get(), resPaths.get());
AssetsLoader::createDefaults(loader);
AssetsLoader::addDefaults(loader);
AssetsLoader::addDefaults(loader, false);
while (loader.hasNext()) {
if (!loader.loadNext()) {
new_assets.reset();