add triggers

This commit is contained in:
MihailRis
2024-06-30 16:25:08 +03:00
parent 50c714692a
commit 5769be8ec8
15 changed files with 239 additions and 64 deletions
+62 -9
View File
@@ -35,7 +35,22 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
auto id = nextID++;
registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
registry.emplace<Transform>(entity, pos, size/4.0f, glm::mat3(1.0f));
registry.emplace<Rigidbody>(entity, true, Hitbox {pos, def.hitbox});
registry.emplace<Rigidbody>(entity, true, Hitbox {pos, def.hitbox}, std::vector<Trigger>{
{true, id, AABB {glm::vec3{-1.0f, -1.0f, -1.0f}, glm::vec3{1.0f, 1.0f, 1.0f}}, {}, {}, {},
[=](auto entityid, auto index, auto otherid) {
if (auto entity = get(entityid)) {
if (entity->isValid()) {
scripting::on_trigger_enter(*entity, index, otherid);
}
}
}, [=](auto entityid, auto index, auto otherid) {
if (auto entity = get(entityid)) {
if (entity->isValid()) {
scripting::on_trigger_exit(*entity, index, otherid);
}
}
}}
});
auto& scripting = registry.emplace<Scripting>(entity, entity_funcs_set {}, nullptr);
entities[id] = entity;
scripting.env = scripting::on_entity_spawn(def, id, scripting.funcsset);
@@ -44,24 +59,50 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
void Entities::despawn(entityid_t id) {
if (auto entity = get(id)) {
scripting::on_entity_despawn(entity->getDef(), *entity);
registry.destroy(get(id)->getHandler());
auto& eid = entity->getID();
if (!eid.destroyFlag) {
eid.destroyFlag = true;
scripting::on_entity_despawn(entity->getDef(), *entity);
}
}
}
void Entities::clean() {
for (auto it = entities.begin(); it != entities.end();) {
if (registry.valid(it->second)) {
if (!registry.get<EntityId>(it->second).destroyFlag) {
++it;
} else {
registry.destroy(it->second);
it = entities.erase(it);
}
}
}
#include "../util/timeutil.hpp"
void Entities::updatePhysics(float delta){
auto view = registry.view<EntityId, Transform, Rigidbody>();
auto physics = level->physics.get();
{
std::vector<Trigger*> triggers;
for (auto [entity, eid, transform, rigidbody] : view.each()) {
if (!rigidbody.enabled) {
continue;
}
for (size_t i = 0; i < rigidbody.triggers.size(); i++) {
auto& trigger = rigidbody.triggers[i];
for (auto oid : trigger.prevEntered) {
if (trigger.nextEntered.find(oid) == trigger.nextEntered.end()) {
trigger.exitCallback(trigger.entity, i, oid);
}
}
trigger.prevEntered = trigger.nextEntered;
trigger.nextEntered.clear();
trigger.calculated = trigger.aabb;
trigger.calculated.transform(transform.combined);
triggers.push_back(&trigger);
}
}
physics->setTriggers(std::move(triggers));
}
for (auto [entity, eid, transform, rigidbody] : view.each()) {
if (!rigidbody.enabled) {
continue;
@@ -76,11 +117,11 @@ void Entities::updatePhysics(float delta){
10,
false,
1.0f,
true
true,
eid.uid
);
hitbox.linearDamping = hitbox.grounded * 24;
transform.pos = hitbox.position;
//transform.rot = glm::rotate(glm::mat4(transform.rot), delta, glm::vec3(0, 1, 0));
if (hitbox.grounded && !grounded) {
scripting::on_entity_grounded(*get(eid.uid), glm::length(prevVel-hitbox.velocity));
}
@@ -92,14 +133,27 @@ void Entities::updatePhysics(float delta){
void Entities::update() {
scripting::on_entities_update();
auto view = registry.view<Transform>();
for (auto [entity, transform] : view.each()) {
transform.refresh();
}
}
void Entities::renderDebug(LineBatch& batch) {
void Entities::renderDebug(LineBatch& batch, Frustum& frustum) {
batch.lineWidth(1.0f);
auto view = registry.view<Transform, Rigidbody>();
for (auto [entity, transform, rigidbody] : view.each()) {
const auto& hitbox = rigidbody.hitbox;
const auto& pos = transform.pos;
const auto& size = transform.size;
if (!frustum.isBoxVisible(pos-size, pos+size)) {
continue;
}
batch.box(hitbox.position, hitbox.halfsize * 2.0f, glm::vec4(1.0f));
for (auto& trigger : rigidbody.triggers) {
batch.box(trigger.calculated.center(), trigger.calculated.size(), glm::vec4(1.0f, 1.0f, 0.0f, 1.0f));
}
}
}
@@ -110,7 +164,6 @@ void Entities::render(Assets* assets, ModelBatch& batch, Frustum& frustum) {
const auto& pos = transform.pos;
const auto& size = transform.size;
if (frustum.isBoxVisible(pos-size, pos+size)) {
transform.refresh();
batch.pushMatrix(transform.combined);
batch.draw(model);
batch.popMatrix();