fix ModelBatch overflow
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@@ -22,6 +22,14 @@ inline constexpr glm::vec3 X(1, 0, 0);
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inline constexpr glm::vec3 Y(0, 1, 0);
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inline constexpr glm::vec3 Z(0, 0, 1);
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struct DecomposedMat4 {
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glm::vec3 scale;
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glm::mat3 rotation;
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glm::vec3 translation;
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glm::vec3 skew;
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glm::vec4 perspective;
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};
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ModelBatch::ModelBatch(size_t capacity, Chunks* chunks)
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: buffer(std::make_unique<float[]>(capacity * VERTEX_SIZE)),
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capacity(capacity),
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@@ -55,6 +63,9 @@ void ModelBatch::test(glm::vec3 pos, glm::vec3 size) {
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}
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void ModelBatch::box(glm::vec3 pos, glm::vec3 size) {
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if (index + 36 < capacity*VERTEX_SIZE) {
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flush();
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}
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glm::vec3 gpos = combined * glm::vec4(pos, 1.0f);
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light_t light = chunks->getLight(gpos.x, gpos.y, gpos.z);
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glm::vec4 lights (
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@@ -84,36 +95,28 @@ void ModelBatch::flush() {
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index = 0;
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}
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void ModelBatch::pushMatrix(glm::mat4 matrix) {
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matrices.push_back(combined);
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combined = combined * matrix;
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decomposed = {};
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static glm::mat4 extract_rotation(glm::mat4 matrix) {
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DecomposedMat4 decomposed = {};
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glm::quat rotation;
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glm::decompose(
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combined,
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matrix,
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decomposed.scale,
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rotation,
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decomposed.translation,
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decomposed.skew,
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decomposed.perspective
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);
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decomposed.rotation = glm::toMat3(rotation);
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return glm::toMat3(rotation);
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}
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void ModelBatch::pushMatrix(glm::mat4 matrix) {
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matrices.push_back(combined);
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combined = combined * matrix;
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rotation = extract_rotation(combined);
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}
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void ModelBatch::popMatrix() {
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combined = matrices[matrices.size()-1];
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matrices.erase(matrices.end()-1);
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decomposed = {};
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glm::quat rotation;
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glm::decompose(
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combined,
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decomposed.scale,
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rotation,
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decomposed.translation,
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decomposed.skew,
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decomposed.perspective
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);
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decomposed.rotation = glm::toMat3(rotation);
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rotation = extract_rotation(combined);
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}
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