fix ModelBatch overflow

This commit is contained in:
MihailRis
2024-06-20 21:54:06 +03:00
parent 3235740333
commit 57a0377b36
3 changed files with 31 additions and 38 deletions
+8 -18
View File
@@ -9,14 +9,6 @@ class Mesh;
class Texture;
class Chunks;
struct DecomposedMat4 {
glm::vec3 scale;
glm::mat3 rotation;
glm::vec3 translation;
glm::vec3 skew;
glm::vec4 perspective;
};
class ModelBatch {
std::unique_ptr<float[]> buffer;
size_t capacity;
@@ -27,15 +19,14 @@ class ModelBatch {
glm::mat4 combined;
std::vector<glm::mat4> matrices;
DecomposedMat4 decomposed {};
glm::mat3 rotation;
Chunks* chunks;
static inline glm::vec3 SUN_VECTOR {0.411934f, 0.863868f, -0.279161f};
inline void vertex(
glm::vec3 pos, glm::vec2 uv, glm::vec4 color
glm::vec3 pos, glm::vec2 uv, glm::vec4 light
) {
float* buffer = this->buffer.get();
pos = combined * glm::vec4(pos, 1.0f);
@@ -50,21 +41,20 @@ class ModelBatch {
uint32_t integer;
} compressed;
compressed.integer = (static_cast<uint32_t>(color.r * 255) & 0xff) << 24;
compressed.integer |= (static_cast<uint32_t>(color.g * 255) & 0xff) << 16;
compressed.integer |= (static_cast<uint32_t>(color.b * 255) & 0xff) << 8;
compressed.integer |= (static_cast<uint32_t>(color.a * 255) & 0xff);
compressed.integer = (static_cast<uint32_t>(light.r * 255) & 0xff) << 24;
compressed.integer |= (static_cast<uint32_t>(light.g * 255) & 0xff) << 16;
compressed.integer |= (static_cast<uint32_t>(light.b * 255) & 0xff) << 8;
compressed.integer |= (static_cast<uint32_t>(light.a * 255) & 0xff);
buffer[index++] = compressed.floating;
}
inline void plane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm, glm::vec4 light) {
norm = decomposed.rotation * norm;
norm = rotation * norm;
float d = glm::dot(norm, SUN_VECTOR);
d = 0.8f + d * 0.2f;
glm::vec4 color {d, d, d, 1.0f};
color *= light;
auto color = light * d;
vertex(pos-right-up, {0,0}, color);
vertex(pos+right-up, {1,0}, color);