add fall.max_opacity, fall.opaque properties & update snow texture & weather mix test
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@@ -210,7 +210,7 @@ void LevelScreen::update(float delta) {
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hud->update(hudVisible);
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decorator->update(
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hud->isPause() ? 0.0f : delta, *camera, worldRenderer->weather
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hud->isPause() ? 0.0f : delta, *camera, worldRenderer->weatherInstances.at(0)
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);
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}
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