add 'test' library
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@@ -9,6 +9,7 @@
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#include "util/stringutil.hpp"
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#include "libs/api_lua.hpp"
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#include "lua_custom_types.hpp"
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#include "engine.hpp"
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static debug::Logger logger("lua-state");
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static lua::State* main_thread = nullptr;
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@@ -57,7 +58,10 @@ static void create_libs(State* L, StateType stateType) {
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openlib(L, "vec3", vec3lib);
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openlib(L, "vec4", vec4lib);
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if (stateType == StateType::BASE) {
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if (stateType == StateType::TEST) {
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openlib(L, "test", testlib);
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}
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if (stateType == StateType::BASE || stateType == StateType::TEST) {
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openlib(L, "gui", guilib);
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openlib(L, "input", inputlib);
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openlib(L, "inventory", inventorylib);
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@@ -110,11 +114,15 @@ void lua::init_state(State* L, StateType stateType) {
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newusertype<LuaVoxelFragment>(L);
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}
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void lua::initialize(const EnginePaths& paths) {
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void lua::initialize(const EnginePaths& paths, const CoreParameters& params) {
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logger.info() << LUA_VERSION;
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logger.info() << LUAJIT_VERSION;
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main_thread = create_state(paths, StateType::BASE);
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main_thread = create_state(
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paths, params.headless ? StateType::TEST : StateType::BASE
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);
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lua::pushstring(main_thread, params.testFile.stem().u8string());
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lua::setglobal(main_thread, "__VC_TEST_NAME");
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}
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void lua::finalize() {
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