feat: heightmap-inputs
This commit is contained in:
@@ -300,6 +300,16 @@ void WorldGenerator::generateBiomes(
|
||||
seed,
|
||||
bpd
|
||||
);
|
||||
for (auto index : def.heightmapInputs) {
|
||||
// copy non-scaled maps
|
||||
auto copy = std::make_shared<Heightmap>(*biomeParams[index]);
|
||||
copy->resize(
|
||||
floordiv(CHUNK_W, def.heightsBPD) + 1,
|
||||
floordiv(CHUNK_D, def.heightsBPD) + 1,
|
||||
InterpolationType::LINEAR
|
||||
);
|
||||
prototype.heightmapInputs.push_back(std::move(copy));
|
||||
}
|
||||
for (const auto& map : biomeParams) {
|
||||
map->resize(
|
||||
CHUNK_W + bpd, CHUNK_D + bpd, InterpolationType::LINEAR
|
||||
@@ -330,8 +340,10 @@ void WorldGenerator::generateHeightmap(
|
||||
{floordiv(chunkX * CHUNK_W, bpd), floordiv(chunkZ * CHUNK_D, bpd)},
|
||||
{floordiv(CHUNK_W, bpd)+1, floordiv(CHUNK_D, bpd)+1},
|
||||
seed,
|
||||
bpd
|
||||
bpd,
|
||||
prototype.heightmapInputs
|
||||
);
|
||||
prototype.heightmap->clamp();
|
||||
prototype.heightmap->resize(
|
||||
CHUNK_W + bpd, CHUNK_D + bpd, InterpolationType::LINEAR
|
||||
);
|
||||
@@ -363,9 +375,9 @@ void WorldGenerator::generatePlants(
|
||||
const Biome* biome = biomes[z * CHUNK_W + x];
|
||||
|
||||
int height = heights[z * CHUNK_W + x] * CHUNK_H;
|
||||
height = std::max(0, height);
|
||||
height = std::min(std::max(0, height), CHUNK_H-1);
|
||||
|
||||
if (height+1 > def.seaLevel) {
|
||||
if (height+1 > def.seaLevel && height+1 < CHUNK_H) {
|
||||
float rand = plantsRand.randFloat();
|
||||
blockid_t plant = biome->plants.choose(rand);
|
||||
if (plant) {
|
||||
|
||||
Reference in New Issue
Block a user