reverse: libplayer

This commit is contained in:
Cogi Asd
2024-07-08 20:36:56 +03:00
parent b9936f3b81
commit 59c50e727b
4 changed files with 4 additions and 50 deletions
-21
View File
@@ -147,25 +147,6 @@ static int l_player_set_spawnpoint(lua::State* L) {
return 0;
}
static int l_player_set_jump_force(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setJumpForce(std::abs(lua::tonumber(L, 2)));
}
return 0;
}
static int l_player_get_jump_force(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushnumber(L, player->getJumpForce());
}
return 0;
}
const luaL_Reg playerlib [] = {
{"get_pos", lua::wrap<l_player_get_pos>},
{"set_pos", lua::wrap<l_player_set_pos>},
@@ -181,7 +162,5 @@ const luaL_Reg playerlib [] = {
{"get_selected_block", lua::wrap<l_player_get_selected_block>},
{"set_spawnpoint", lua::wrap<l_player_set_spawnpoint>},
{"get_spawnpoint", lua::wrap<l_player_get_spawnpoint>},
{"get_jump_force", lua::wrap<l_player_get_jump_force>},
{"set_jump_force", lua::wrap<l_player_set_jump_force>},
{NULL, NULL}
};