reverse: libplayer

This commit is contained in:
Cogi Asd
2024-07-08 20:36:56 +03:00
parent b9936f3b81
commit 59c50e727b
4 changed files with 4 additions and 50 deletions
+3 -12
View File
@@ -18,7 +18,7 @@ const float PLAYER_GROUND_DAMPING = 10.0f;
const float PLAYER_AIR_DAMPING = 7.0f;
const float FLIGHT_SPEED_MUL = 4.0f;
const float CHEAT_SPEED_MUL = 5.0f;
const float JUMP_FACTOR = 8.0f;
const float JUMP_FORCE = 8.0f;
Player::Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv) :
speed(speed),
@@ -96,7 +96,7 @@ void Player::updateInput(
}
if (input.jump && hitbox->grounded){
hitbox->velocity.y = JUMP_FACTOR * jumpForce;
hitbox->velocity.y = JUMP_FORCE;
}
if ((input.flight && !noclip) ||
@@ -106,7 +106,6 @@ void Player::updateInput(
hitbox->grounded = false;
}
}
if (input.noclip) {
noclip = !noclip;
}
@@ -185,14 +184,6 @@ void Player::setNoclip(bool flag) {
this->noclip = flag;
}
float Player::getJumpForce() const {
return jumpForce;
}
void Player::setJumpForce(float value) {
jumpForce = value;
}
std::shared_ptr<Inventory> Player::getInventory() const {
return inventory;
}
@@ -284,4 +275,4 @@ void Player::convert(dynamic::Map* data, const ContentLUT* lut) {
Inventory::convert(inventory, lut);
}
}
}
}