add entities.name(...) and entity:get_name(...)
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@@ -2,6 +2,7 @@
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#include "../../../objects/Player.hpp"
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#include "../../../objects/Entities.hpp"
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#include "../../../objects/EntityDef.hpp"
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#include "../../../objects/rigging.hpp"
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#include "../../../physics/Hitbox.hpp"
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#include "../../../window/Camera.hpp"
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@@ -15,6 +16,13 @@ static int l_exists(lua::State* L) {
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return lua::pushboolean(L, get_entity(L, 1).has_value());
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}
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static int l_name(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushstring(L, entity->getDef().name);
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}
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return 0;
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}
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static int l_spawn(lua::State* L) {
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auto level = controller->getLevel();
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auto defname = lua::tostring(L, 1);
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@@ -150,6 +158,7 @@ static int l_raycast(lua::State* L) {
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const luaL_Reg entitylib [] = {
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{"exists", lua::wrap<l_exists>},
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{"name", lua::wrap<l_name>},
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{"spawn", lua::wrap<l_spawn>},
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{"despawn", lua::wrap<l_despawn>},
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{"get_skeleton", lua::wrap<l_get_skeleton>},
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