add entities.name(...) and entity:get_name(...)

This commit is contained in:
MihailRis
2024-07-17 20:15:45 +03:00
parent ec4043bc12
commit 5a3f28f2b5
6 changed files with 22 additions and 0 deletions
+9
View File
@@ -2,6 +2,7 @@
#include "../../../objects/Player.hpp"
#include "../../../objects/Entities.hpp"
#include "../../../objects/EntityDef.hpp"
#include "../../../objects/rigging.hpp"
#include "../../../physics/Hitbox.hpp"
#include "../../../window/Camera.hpp"
@@ -15,6 +16,13 @@ static int l_exists(lua::State* L) {
return lua::pushboolean(L, get_entity(L, 1).has_value());
}
static int l_name(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushstring(L, entity->getDef().name);
}
return 0;
}
static int l_spawn(lua::State* L) {
auto level = controller->getLevel();
auto defname = lua::tostring(L, 1);
@@ -150,6 +158,7 @@ static int l_raycast(lua::State* L) {
const luaL_Reg entitylib [] = {
{"exists", lua::wrap<l_exists>},
{"name", lua::wrap<l_name>},
{"spawn", lua::wrap<l_spawn>},
{"despawn", lua::wrap<l_despawn>},
{"get_skeleton", lua::wrap<l_get_skeleton>},