add custom-models in hand support

This commit is contained in:
MihailRis
2024-11-04 18:02:42 +03:00
parent 5ed37d8604
commit 5a431ed898
6 changed files with 180 additions and 7 deletions
+36 -2
View File
@@ -8,7 +8,12 @@ inline constexpr glm::vec3 X(1, 0, 0);
inline constexpr glm::vec3 Y(0, 1, 0);
inline constexpr glm::vec3 Z(0, 0, 1);
void Mesh::addPlane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm) {
void Mesh::addPlane(
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm
) {
vertices.push_back({pos-right-up, {0,0}, norm});
vertices.push_back({pos+right-up, {1,0}, norm});
vertices.push_back({pos+right+up, {1,1}, norm});
@@ -18,7 +23,23 @@ void Mesh::addPlane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm
vertices.push_back({pos-right+up, {0,1}, norm});
}
void Mesh::addBox(glm::vec3 pos, glm::vec3 size) {
void Mesh::addPlane(
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& uv
) {
vertices.push_back({pos-right-up, {uv.u1, uv.v1}, norm});
vertices.push_back({pos+right-up, {uv.u2, uv.v1}, norm});
vertices.push_back({pos+right+up, {uv.u2, uv.v2}, norm});
vertices.push_back({pos-right-up, {uv.u1, uv.v1}, norm});
vertices.push_back({pos+right+up, {uv.u2, uv.v2}, norm});
vertices.push_back({pos-right+up, {uv.u1, uv.u2}, norm});
}
void Mesh::addBox(const glm::vec3& pos, const glm::vec3& size) {
addPlane(pos+Z*size, X*size, Y*size, Z);
addPlane(pos-Z*size, -X*size, Y*size, -Z);
@@ -29,6 +50,19 @@ void Mesh::addBox(glm::vec3 pos, glm::vec3 size) {
addPlane(pos-X*size, Z*size, Y*size, -X);
}
void Mesh::addBox(
const glm::vec3& pos, const glm::vec3& size, const UVRegion (&uvs)[6]
) {
addPlane(pos+Z*size, X*size, Y*size, Z, uvs[0]);
addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1]);
addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2]);
addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3]);
addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4]);
addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5]);
}
void Mesh::scale(const glm::vec3& size) {
for (auto& vertex : vertices) {
vertex.coord *= size;
+23 -3
View File
@@ -4,6 +4,8 @@
#include <vector>
#include <glm/glm.hpp>
#include "maths/UVRegion.hpp"
namespace model {
struct Vertex {
glm::vec3 coord;
@@ -14,9 +16,27 @@ namespace model {
struct Mesh {
std::string texture;
std::vector<Vertex> vertices;
void addPlane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm);
void addBox(glm::vec3 pos, glm::vec3 size);
bool lighting = true;
void addPlane(
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm
);
void addPlane(
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& region
);
void addBox(const glm::vec3& pos, const glm::vec3& size);
void addBox(
const glm::vec3& pos,
const glm::vec3& size,
const UVRegion (&texfaces)[6]
);
void scale(const glm::vec3& size);
};