add custom-models in hand support
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@@ -118,4 +118,12 @@ public:
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tint
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);
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}
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void cube(
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const glm::vec3& coord,
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const glm::vec3& size,
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const UVRegion(&texfaces)[6],
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const glm::vec4& tint,
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bool shading
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);
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};
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