add custom-models in hand support
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@@ -116,8 +116,8 @@ public:
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std::vector<std::string> modelTextures = {};
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std::vector<BoxModel> modelBoxes = {};
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std::vector<glm::vec3> modelExtraPoints =
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{}; // initially made for tetragons
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// initially made for tetragons
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std::vector<glm::vec3> modelExtraPoints = {};
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std::vector<UVRegion> modelUVs = {}; // boxes' tex-UVs also there
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/// @brief id of used BlockMaterial, may specify non-existing material
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