add debug GUI render mode (F8)
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@@ -10,6 +10,7 @@
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#include "graphics/core/Batch3D.hpp"
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#include "graphics/core/Shader.hpp"
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#include "presets/NotePreset.hpp"
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#include "constants.hpp"
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TextsRenderer::TextsRenderer(
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Batch3D& batch, const Assets& assets, const Frustum& frustum
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@@ -44,7 +45,7 @@ void TextsRenderer::renderNote(
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}
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opacity = preset.xrayOpacity;
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}
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const auto& font = assets.require<Font>("normal");
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const auto& font = assets.require<Font>(FONT_DEFAULT);
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glm::vec3 xvec = note.getAxisX();
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glm::vec3 yvec = note.getAxisY();
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