add debug GUI render mode (F8)
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@@ -172,11 +172,11 @@ void Container::add(const std::shared_ptr<UINode>& node, glm::vec2 pos) {
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add(node);
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}
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void Container::remove(const std::shared_ptr<UINode>& selected) {
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void Container::remove(UINode* selected) {
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selected->setParent(nullptr);
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nodes.erase(std::remove_if(nodes.begin(), nodes.end(),
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[selected](const std::shared_ptr<UINode>& node) {
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return node == selected;
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return node.get() == selected;
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}
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), nodes.end());
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refresh();
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@@ -185,7 +185,7 @@ void Container::remove(const std::shared_ptr<UINode>& selected) {
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void Container::remove(const std::string& id) {
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for (auto& node : nodes) {
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if (node->getId() == id) {
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return remove(node);
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return remove(node.get());
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}
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}
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}
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