implement actual items dropping

This commit is contained in:
MihailRis
2024-07-02 23:36:38 +03:00
parent 89afcd15db
commit 5b154b57b3
4 changed files with 22 additions and 15 deletions
+2 -1
View File
@@ -5,6 +5,7 @@ local rig = entity.modeltree
inair = true
ready = false
local item = ARGS.item
local rotation = mat4.rotate({0, 1, 0}, math.random() * 360)
mat4.rotate(rotation, {1, 0, 0}, math.random() * 360, rotation)
@@ -24,7 +25,7 @@ end
function on_trigger_enter(index, oid)
if ready and oid == 0 then
entity:despawn()
inventory.add(player.get_inventory(oid), item.index("base:stone.item"), 1)
inventory.add(player.get_inventory(oid), item.id, item.count)
audio.play_sound_2d("events/pickup", 0.5, 0.8+math.random()*0.4, "regular")
end
end