From 5b5abd1ab09aab1a557b537846fb156f3f21934e Mon Sep 17 00:00:00 2001 From: MihailRis Date: Tue, 6 Aug 2024 21:08:35 +0300 Subject: [PATCH] update doc/**/libplayer.md --- doc/en/scripting/builtins/libplayer.md | 26 +++++++++++++------------- doc/ru/scripting/builtins/libplayer.md | 26 +++++++++++++------------- 2 files changed, 26 insertions(+), 26 deletions(-) diff --git a/doc/en/scripting/builtins/libplayer.md b/doc/en/scripting/builtins/libplayer.md index 015bf86a..4ef892dd 100644 --- a/doc/en/scripting/builtins/libplayer.md +++ b/doc/en/scripting/builtins/libplayer.md @@ -1,81 +1,81 @@ # *player* library -```python +```lua player.get_pos(playerid: int) -> number, number, number ``` Returns x, y, z coordinates of the player -```python +```lua player.set_pos(playerid: int, x: number, y: number, z: number) ``` Set player position -``` python +``` lua player.get_vel(playerid: int) -> number, number, number ``` Returns the x, y, z linear velocity of the player -``` python +``` lua player.set_vel(playerid: int, x: number, y: number, z: number) ``` Sets x, y, z player linear velocity -```python +```lua player.get_rot(playerid: int) -> number, number, number ``` Returns x, y, z of camera rotation (radians) -```python +```lua player.set_rot(playerid: int, x: number, y: number, z: number) ``` Set camera rotation (radians) -```python +```lua player.get_inventory(playerid: int) -> int, int ``` Returns player inventory ID and selected slot index (0-9) -```python +```lua player.is_flight() -> bool player.set_flight(bool) ``` Getter and setter for player flight mode -```python +```lua player.is_noclip() -> bool player.set_noclip(bool) ``` Getter and setter for player noclip mode (collisions disabled) -``` python +``` lua player.set_spawnpoint(playerid: int, x: number, y: number, z: number) player.get_spawnpoint(playerid: int) -> number, number, number ``` Point setter and getter added by player -```python +```lua player.get_selected_block(playerid: int) -> x,y,z ``` Returns position of the selected block or nil -```python +```lua player.get_selected_entity(playerid: int) -> int ``` Returns unique indentifier of the entity selected by player -```python +```lua player.get_entity(playerid: int) -> int ``` diff --git a/doc/ru/scripting/builtins/libplayer.md b/doc/ru/scripting/builtins/libplayer.md index b054e59f..bd2e8f65 100644 --- a/doc/ru/scripting/builtins/libplayer.md +++ b/doc/ru/scripting/builtins/libplayer.md @@ -1,81 +1,81 @@ # Библиотека *player* -```python +```lua player.get_pos(playerid: int) -> number, number, number ``` Возвращает x, y, z координаты игрока -```python +```lua player.set_pos(playerid: int, x: number, y: number, z: number) ``` Устанавливает x, y, z координаты игрока -```python +```lua player.get_vel(playerid: int) -> number, number, number ``` Возвращает x, y, z линейной скорости игрока -```python +```lua player.set_vel(playerid: int, x: number, y: number, z: number) ``` Устанавливает x, y, z линейной скорости игрока -```python +```lua player.get_rot(playerid: int) -> number, number, number ``` Возвращает x, y, z вращения камеры (в радианах) -```python +```lua player.set_rot(playerid: int, x: number, y: number, z: number) ``` Устанавливает x, y вращения камеры (в радианах) -```python +```lua player.get_inventory(playerid: int) -> int, int ``` Возвращает id инвентаря игрока и индекс выбранного слота (от 0 до 9) -```python +```lua player.is_flight() -> bool player.set_flight(bool) ``` Геттер и сеттер режима полета -```python +```lua player.is_noclip() -> bool player.set_noclip(bool) ``` Геттер и сеттер noclip режима (выключенная коллизия игрока) -```python +```lua player.set_spawnpoint(playerid: int, x: number, y: number, z: number) player.get_spawnpoint(playerid: int) -> number, number, number ``` Сеттер и геттер точки спавна игрока -```python +```lua player.get_selected_block(playerid: int) -> x,y,z ``` Возвращает координаты выделенного блока, либо nil -```python +```lua player.get_selected_entity(playerid: int) -> int ``` Возвращает уникальный идентификатор сущности, на которую нацелен игрок -```python +```lua player.get_entity(playerid: int) -> int ```