introduce ChunkMesh
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@@ -62,7 +62,11 @@ ChunksRenderer::ChunksRenderer(
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[&](){return std::make_shared<RendererWorker>(*level, cache, settings);},
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[&](RendererResult& result){
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if (!result.cancelled) {
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meshes[result.key] = std::make_shared<Mesh>(result.meshData);
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auto meshData = std::move(result.meshData);
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meshes[result.key] = ChunkMesh {
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std::make_shared<Mesh>(meshData.mesh),
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std::move(meshData.sortingMesh)
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};
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}
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inwork.erase(result.key);
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}, settings.graphics.chunkMaxRenderers.get())
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@@ -82,8 +86,10 @@ std::shared_ptr<Mesh> ChunksRenderer::render(const std::shared_ptr<Chunk>& chunk
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chunk->flags.modified = false;
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if (important) {
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auto mesh = renderer->render(chunk.get(), level.chunks.get());
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meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
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return mesh;
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meshes[glm::ivec2(chunk->x, chunk->z)] = ChunkMesh {
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std::move(mesh.mesh), std::move(mesh.sortingMesh)
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};
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return meshes[glm::ivec2(chunk->x, chunk->z)].mesh;
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}
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glm::ivec2 key(chunk->x, chunk->z);
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if (inwork.find(key) != inwork.end()) {
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@@ -115,7 +121,7 @@ std::shared_ptr<Mesh> ChunksRenderer::getOrRender(const std::shared_ptr<Chunk>&
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if (chunk->flags.modified) {
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render(chunk, important);
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}
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return found->second;
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return found->second.mesh;
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}
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void ChunksRenderer::update() {
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