add more NotePreset properties

This commit is contained in:
MihailRis
2024-11-14 02:21:15 +03:00
parent 78d5ab02c2
commit 5b6ada6e5d
8 changed files with 74 additions and 18 deletions
+9 -1
View File
@@ -125,7 +125,7 @@ void Batch3D::sprite(
float h,
int atlasRes,
int index,
glm::vec4 tint
const glm::vec4& tint
) {
float scale = 1.0f / static_cast<float>(atlasRes);
float u = (index % atlasRes) * scale;
@@ -288,3 +288,11 @@ void Batch3D::flushPoints() {
mesh->draw(GL_POINTS);
index = 0;
}
void Batch3D::setColor(const glm::vec4& color) {
tint = color;
}
const glm::vec4& Batch3D::getColor() const {
return tint;
}
+5 -1
View File
@@ -17,6 +17,7 @@ class Batch3D : public Flushable {
std::unique_ptr<Mesh> mesh;
std::unique_ptr<Texture> blank;
size_t index;
glm::vec4 tint {1.0f};
const Texture* currentTexture;
@@ -65,7 +66,7 @@ public:
float h,
int atlasRes,
int index,
glm::vec4 tint
const glm::vec4& tint
);
void xSprite(
float w,
@@ -91,4 +92,7 @@ public:
void point(const glm::vec3& pos, const glm::vec4& tint);
void flush() override;
void flushPoints();
void setColor(const glm::vec4& color);
const glm::vec4& getColor() const;
};
+1 -1
View File
@@ -81,7 +81,7 @@ static inline void draw_glyph(
0.5f,
16,
c,
glm::vec4(1.0f)
batch.getColor()
);
}