even more boilerplate code

This commit is contained in:
MihailRis
2024-02-19 23:56:39 +03:00
parent 7792c1a6f4
commit 5c23b4125d
11 changed files with 220 additions and 72 deletions
+64
View File
@@ -0,0 +1,64 @@
#include "libplayer.h"
#include "../scripting.h"
#include "../../../world/Level.h"
#include "../../../objects/Player.h"
#include "../../../physics/Hitbox.h"
#include "../../../window/Camera.h"
#include "../../../items/Inventory.h"
#include <glm/glm.hpp>
/* == player library ==*/
int l_player_get_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec3 pos = scripting::level->player->hitbox->position;
lua_pushnumber(L, pos.x);
lua_pushnumber(L, pos.y);
lua_pushnumber(L, pos.z);
return 3;
}
int l_player_get_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec2 rot = scripting::level->player->cam;
lua_pushnumber(L, rot.x);
lua_pushnumber(L, rot.y);
return 2;
}
int l_player_set_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
glm::vec2& cam = scripting::level->player->cam;
cam.x = x;
cam.y = y;
return 0;
}
int l_player_set_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
return 0;
}
int l_player_get_inv(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
Player* player = scripting::level->player;
lua_pushinteger(L, player->getInventory()->getId());
lua_pushinteger(L, player->getChosenSlot());
return 2;
}