even more boilerplate code
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#ifndef LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
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#define LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
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#include "lua_commons.h"
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/* == player library ==*/
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extern int l_player_get_pos(lua_State* L);
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extern int l_player_get_rot(lua_State* L);
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extern int l_player_set_rot(lua_State* L);
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extern int l_player_set_pos(lua_State* L);
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extern int l_player_get_inv(lua_State* L);
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static const luaL_Reg playerlib [] = {
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{"get_pos", lua_wrap_errors<l_player_get_pos>},
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{"set_pos", lua_wrap_errors<l_player_set_pos>},
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{"get_rot", lua_wrap_errors<l_player_get_rot>},
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{"set_rot", lua_wrap_errors<l_player_set_rot>},
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{"get_inventory", lua_wrap_errors<l_player_get_inv>},
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{NULL, NULL}
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};
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#endif // LOGIC_SCRIPTING_LUA_LIBPLAYER_H_
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