items/ + objects/ + util/
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@@ -9,8 +9,8 @@
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#include "../data/dynamic.hpp"
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#include <debug/Logger.hpp>
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#include <files/files.hpp>
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#include "../objects/Player.hpp"
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#include "../util/ThreadPool.hpp"
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#include <objects/Player.hpp>
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#include <util/ThreadPool.hpp>
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#include "../voxels/Chunk.hpp"
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#include "WorldFiles.hpp"
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@@ -15,16 +15,16 @@
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#include <core_defs.hpp>
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#include "../data/dynamic.hpp"
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#include <debug/Logger.hpp>
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#include "../items/Inventory.hpp"
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#include "../items/ItemDef.hpp"
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#include <items/Inventory.hpp>
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#include <items/ItemDef.hpp>
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#include "../lighting/Lightmap.hpp"
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#include "../maths/voxmaths.hpp"
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#include "../objects/EntityDef.hpp"
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#include "../objects/Player.hpp"
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#include <objects/EntityDef.hpp>
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#include <objects/Player.hpp>
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#include "../physics/Hitbox.hpp"
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#include <settings.hpp>
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#include <typedefs.hpp>
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#include "../util/data_io.hpp"
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#include <util/data_io.hpp>
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#include "../voxels/Block.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/voxel.hpp"
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@@ -7,9 +7,9 @@
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#include <coders/byte_utils.hpp>
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#include <coders/rle.hpp>
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#include "../data/dynamic.hpp"
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#include "../items/Inventory.hpp"
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#include <items/Inventory.hpp>
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#include "../maths/voxmaths.hpp"
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#include "../util/data_io.hpp"
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#include <util/data_io.hpp>
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#define REGION_FORMAT_MAGIC ".VOXREG"
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@@ -11,7 +11,7 @@
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#include "../data/dynamic_fwd.hpp"
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#include <typedefs.hpp>
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#include "../util/BufferPool.hpp"
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#include <util/BufferPool.hpp>
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#include "../voxels/Chunk.hpp"
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#include "files.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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@@ -7,7 +7,7 @@
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#include <utility>
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#include <typedefs.hpp>
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#include "../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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#include "WorldFiles.hpp"
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const fs::path SCREENSHOTS_FOLDER {"screenshots"};
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+1
-1
@@ -12,7 +12,7 @@
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#include <coders/json.hpp>
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#include <coders/toml.hpp>
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#include "../data/dynamic.hpp"
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#include "../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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namespace fs = std::filesystem;
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