items/ + objects/ + util/
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@@ -9,7 +9,7 @@
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#include <graphics/render/BlocksPreview.hpp>
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#include "../logic/LevelController.hpp"
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#include "../logic/PlayerController.hpp"
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#include "../objects/Player.hpp"
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#include <objects/Player.hpp>
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#include "../voxels/Block.hpp"
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#include "../world/Level.hpp"
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@@ -10,11 +10,11 @@
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#include <graphics/ui/elements/InputBindBox.hpp>
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#include <graphics/render/WorldRenderer.hpp>
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#include "../logic/scripting/scripting.hpp"
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#include "../objects/Player.hpp"
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#include "../objects/Entities.hpp"
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#include "../objects/EntityDef.hpp"
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#include <objects/Player.hpp>
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#include <objects/Entities.hpp>
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#include <objects/EntityDef.hpp>
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#include "../physics/Hitbox.hpp"
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#include "../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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#include "../voxels/Block.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/Chunks.hpp"
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@@ -25,15 +25,15 @@
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#include <graphics/ui/elements/UINode.hpp>
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#include <graphics/ui/gui_util.hpp>
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#include <graphics/ui/GUI.hpp>
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#include "../items/Inventories.hpp"
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#include "../items/Inventory.hpp"
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#include "../items/ItemDef.hpp"
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#include <items/Inventories.hpp>
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#include <items/Inventory.hpp>
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#include <items/ItemDef.hpp>
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#include "../logic/scripting/scripting.hpp"
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#include "../maths/voxmaths.hpp"
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#include "../objects/Player.hpp"
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#include <objects/Player.hpp>
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#include "../physics/Hitbox.hpp"
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#include <typedefs.hpp>
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#include "../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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#include "../voxels/Block.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/Chunks.hpp"
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@@ -2,7 +2,7 @@
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#define FRONTEND_HUD_HPP_
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#include <typedefs.hpp>
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#include "../util/ObjectsKeeper.hpp"
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#include <util/ObjectsKeeper.hpp>
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#include <string>
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#include <memory>
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@@ -6,7 +6,7 @@
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#include <coders/commons.hpp>
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#include <content/ContentPack.hpp>
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#include <files/files.hpp>
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#include "../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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#include "../data/dynamic.hpp"
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#include <debug/Logger.hpp>
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@@ -15,7 +15,7 @@
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#include "../logic/scripting/scripting.hpp"
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#include <settings.hpp>
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#include <coders/commons.hpp>
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#include "../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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#include "../window/Window.hpp"
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#include <filesystem>
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@@ -18,7 +18,7 @@
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#include <graphics/ui/GUI.hpp>
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#include "../../logic/LevelController.hpp"
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#include "../../logic/scripting/scripting_hud.hpp"
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#include "../../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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#include "../../physics/Hitbox.hpp"
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#include "../../voxels/Chunks.hpp"
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#include "../../window/Camera.hpp"
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@@ -1,7 +1,7 @@
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#ifndef FRONTEND_SCREENS_SCREEN_HPP_
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#define FRONTEND_SCREENS_SCREEN_HPP_
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#include "../../util/ObjectsKeeper.hpp"
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#include <util/ObjectsKeeper.hpp>
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class Engine;
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class Batch2D;
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