items/ + objects/ + util/

This commit is contained in:
InfiniteCoder
2024-08-04 22:26:08 +03:00
parent eb061bcaf4
commit 5c9bc83bbd
83 changed files with 146 additions and 146 deletions
+1 -1
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@@ -9,7 +9,7 @@
#include "../../voxels/Block.hpp"
#include "../../voxels/ChunksStorage.hpp"
#include "../../util/ThreadPool.hpp"
#include <util/ThreadPool.hpp>
class Mesh;
class Chunk;
+5 -5
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@@ -12,15 +12,15 @@
#include <content/Content.hpp>
#include <engine.hpp>
#include "../../frontend/LevelFrontend.hpp"
#include "../../items/Inventory.hpp"
#include "../../items/ItemDef.hpp"
#include "../../items/ItemStack.hpp"
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include <items/ItemStack.hpp>
#include "../../logic/PlayerController.hpp"
#include "../../logic/scripting/scripting_hud.hpp"
#include "../../maths/FrustumCulling.hpp"
#include "../../maths/voxmaths.hpp"
#include "../../objects/Entities.hpp"
#include "../../objects/Player.hpp"
#include <objects/Entities.hpp>
#include <objects/Player.hpp>
#include <settings.hpp>
#include "../../voxels/Block.hpp"
#include "../../voxels/Chunk.hpp"
+1 -1
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@@ -3,7 +3,7 @@
#include "Label.hpp"
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Batch2D.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
using namespace gui;
+6 -6
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@@ -4,14 +4,14 @@
#include <content/Content.hpp>
#include "../../../frontend/LevelFrontend.hpp"
#include "../../../frontend/locale.hpp"
#include "../../../items/Inventories.hpp"
#include "../../../items/Inventory.hpp"
#include "../../../items/ItemDef.hpp"
#include "../../../items/ItemStack.hpp"
#include <items/Inventories.hpp>
#include <items/Inventory.hpp>
#include <items/ItemDef.hpp>
#include <items/ItemStack.hpp>
#include "../../../logic/scripting/scripting.hpp"
#include "../../../maths/voxmaths.hpp"
#include "../../../objects/Player.hpp"
#include "../../../util/stringutil.hpp"
#include <objects/Player.hpp>
#include <util/stringutil.hpp>
#include "../../../voxels/Block.hpp"
#include "../../../window/Events.hpp"
#include "../../../window/input.hpp"
+1 -1
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@@ -5,7 +5,7 @@
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Font.hpp>
#include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
using namespace gui;
+1 -1
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@@ -4,7 +4,7 @@
#include <graphics/core/Font.hpp>
#include <graphics/core/DrawContext.hpp>
#include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
using namespace gui;
+1 -1
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@@ -8,7 +8,7 @@
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Font.hpp>
#include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../../../window/Events.hpp"
#include "../../../window/Window.hpp"
+1 -1
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@@ -7,7 +7,7 @@
#include "../../logic/scripting/scripting.hpp"
#include "../../frontend/locale.hpp"
#include "../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include <delegates.hpp>
#include <glm/glm.hpp>
+2 -2
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@@ -12,10 +12,10 @@
#include "../../frontend/menu.hpp"
#include "../../frontend/locale.hpp"
#include "../../items/Inventory.hpp"
#include <items/Inventory.hpp>
#include "../../logic/scripting/scripting.hpp"
#include "../../maths/voxmaths.hpp"
#include "../../util/stringutil.hpp"
#include <util/stringutil.hpp>
#include "../../window/Events.hpp"
#include <stdexcept>