items/ + objects/ + util/
This commit is contained in:
@@ -1,4 +1,4 @@
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#include "../../../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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#include "libentity.hpp"
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static int l_get_vel(lua::State* L) {
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@@ -1,4 +1,4 @@
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#include "../../../objects/rigging.hpp"
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#include <objects/rigging.hpp>
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#include "libentity.hpp"
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static int index_range_check(
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@@ -2,10 +2,10 @@
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#include <content/Content.hpp>
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#include <engine.hpp>
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#include "../../../objects/Entities.hpp"
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#include "../../../objects/EntityDef.hpp"
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#include "../../../objects/Player.hpp"
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#include "../../../objects/rigging.hpp"
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#include <objects/Entities.hpp>
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#include <objects/EntityDef.hpp>
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#include <objects/Player.hpp>
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#include <objects/rigging.hpp>
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#include "../../../physics/Hitbox.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include "../../../window/Camera.hpp"
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@@ -4,7 +4,7 @@
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#include <optional>
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#include "../../../frontend/hud.hpp"
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#include "../../../objects/Entities.hpp"
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#include <objects/Entities.hpp>
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#include "../../../world/Level.hpp"
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#include "../../LevelController.hpp"
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#include "api_lua.hpp"
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@@ -5,7 +5,7 @@
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#include <engine.hpp>
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#include <files/engine_paths.hpp>
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#include <files/files.hpp>
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#include "../../../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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#include "api_lua.hpp"
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namespace fs = std::filesystem;
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@@ -12,8 +12,8 @@
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#include <graphics/ui/elements/TrackBar.hpp>
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#include <graphics/ui/elements/UINode.hpp>
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#include <graphics/ui/gui_util.hpp>
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#include "../../../items/Inventories.hpp"
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#include "../../../util/stringutil.hpp"
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#include <items/Inventories.hpp>
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#include <util/stringutil.hpp>
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#include "../../../world/Level.hpp"
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#include "api_lua.hpp"
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@@ -7,10 +7,10 @@
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#include "../../../frontend/UiDocument.hpp"
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#include "../../../frontend/hud.hpp"
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#include <graphics/ui/elements/InventoryView.hpp>
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#include "../../../items/Inventories.hpp"
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#include <items/Inventories.hpp>
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#include "../../../logic/BlocksController.hpp"
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#include "../../../objects/Player.hpp"
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#include "../../../util/stringutil.hpp"
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#include <objects/Player.hpp>
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#include <util/stringutil.hpp>
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#include "../../../voxels/Block.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include "../../../voxels/voxel.hpp"
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@@ -2,7 +2,7 @@
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#include "../../../frontend/hud.hpp"
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#include "../../../frontend/screens/Screen.hpp"
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#include <graphics/ui/GUI.hpp>
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#include "../../../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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#include "../../../window/Events.hpp"
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#include "../../../window/input.hpp"
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#include "api_lua.hpp"
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@@ -1,6 +1,6 @@
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#include <content/Content.hpp>
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#include "../../../items/Inventories.hpp"
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#include "../../../items/ItemStack.hpp"
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#include <items/Inventories.hpp>
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#include <items/ItemStack.hpp>
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#include "../../../logic/BlocksController.hpp"
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#include "../../../world/Level.hpp"
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#include "api_lua.hpp"
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@@ -1,5 +1,5 @@
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#include <content/Content.hpp>
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#include "../../../items/ItemDef.hpp"
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#include <items/ItemDef.hpp>
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#include "api_lua.hpp"
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using namespace scripting;
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@@ -1,9 +1,9 @@
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#include <algorithm>
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#include <glm/glm.hpp>
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#include "../../../items/Inventory.hpp"
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#include "../../../objects/Entities.hpp"
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#include "../../../objects/Player.hpp"
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#include <items/Inventory.hpp>
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include "../../../physics/Hitbox.hpp"
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#include "../../../window/Camera.hpp"
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#include "../../../world/Level.hpp"
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@@ -4,7 +4,7 @@
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#include <iostream>
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#include <debug/Logger.hpp>
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#include "../../../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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#include "api_lua.hpp"
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#include "lua_custom_types.hpp"
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@@ -3,7 +3,7 @@
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#include <iomanip>
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#include <iostream>
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#include "../../../util/stringutil.hpp"
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#include <util/stringutil.hpp>
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using namespace lua;
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