Fog update
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@@ -128,7 +128,7 @@ void WorldRenderer::drawChunks(Chunks* chunks,
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void WorldRenderer::draw(const GfxContext& pctx, Camera* camera){
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EngineSettings& settings = engine->getSettings();
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skybox->refresh(level->world->daytime,
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fmax(1.0f, 10.0f/(settings.chunks.loadDistance-2))+fog*2.0f, 4);
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1.0f+fog*2.0f, 4);
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const Content* content = level->content;
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const ContentIndices* contentIds = content->indices;
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