additional optimizations

This commit is contained in:
MihailRis
2024-01-24 19:59:12 +03:00
parent 4ea36f8996
commit 5d931eacc6
4 changed files with 58 additions and 67 deletions
+20 -44
View File
@@ -9,22 +9,20 @@
#include "../voxels/Block.h"
LightSolver::LightSolver(const ContentIndices* contentIds, Chunks* chunks, int channel)
: contentIds(contentIds), chunks(chunks), channel(channel) {
: contentIds(contentIds),
chunks(chunks),
channel(channel) {
}
void LightSolver::add(int x, int y, int z, int emission) {
if (emission <= 1)
return;
lightentry entry;
entry.x = x;
entry.y = y;
entry.z = z;
entry.light = emission;
addqueue.push(entry);
Chunk* chunk = chunks->getChunkByVoxel(entry.x, entry.y, entry.z);
addqueue.push(lightentry {x, y, z, ubyte(emission)});
Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
chunk->setModified(true);
chunk->lightmap->set(entry.x-chunk->x*CHUNK_W, entry.y, entry.z-chunk->z*CHUNK_D, channel, entry.light);
chunk->lightmap->set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
}
void LightSolver::add(int x, int y, int z) {
@@ -37,19 +35,12 @@ void LightSolver::remove(int x, int y, int z) {
if (chunk == nullptr)
return;
int light = chunk->lightmap->get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
ubyte light = chunk->lightmap->get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
if (light == 0){
return;
}
lightentry entry;
entry.x = x;
entry.y = y;
entry.z = z;
entry.light = light;
remqueue.push(entry);
chunk->lightmap->set(entry.x-chunk->x*CHUNK_W, entry.y, entry.z-chunk->z*CHUNK_D, channel, 0);
remqueue.push(lightentry {x, y, z, light});
chunk->lightmap->set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
}
void LightSolver::solve(){
@@ -66,30 +57,20 @@ void LightSolver::solve(){
const lightentry entry = remqueue.front();
remqueue.pop();
for (size_t i = 0; i < 6; i++) {
for (int i = 0; i < 6; i++) {
int x = entry.x+coords[i*3+0];
int y = entry.y+coords[i*3+1];
int z = entry.z+coords[i*3+2];
Chunk* chunk = chunks->getChunkByVoxel(x,y,z);
if (chunk) {
chunk->setModified(true);
int light = chunks->getLight(x,y,z, channel);
ubyte light = chunks->getLight(x,y,z, channel);
if (light != 0 && light == entry.light-1){
lightentry nentry;
nentry.x = x;
nentry.y = y;
nentry.z = z;
nentry.light = light;
remqueue.push(nentry);
remqueue.push(lightentry {x, y, z, light});
chunk->lightmap->set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
}
else if (light >= entry.light){
lightentry nentry;
nentry.x = x;
nentry.y = y;
nentry.z = z;
nentry.light = light;
addqueue.push(nentry);
addqueue.push(lightentry {x, y, z, light});
}
}
}
@@ -100,27 +81,22 @@ void LightSolver::solve(){
const lightentry entry = addqueue.front();
addqueue.pop();
if (entry.light <= 1)
continue;
for (size_t i = 0; i < 6; i++) {
for (int i = 0; i < 6; i++) {
int x = entry.x+coords[i*3+0];
int y = entry.y+coords[i*3+1];
int z = entry.z+coords[i*3+2];
Chunk* chunk = chunks->getChunkByVoxel(x,y,z);
if (chunk) {
chunk->setModified(true);
int light = chunks->getLight(x,y,z, channel);
int light = chunk->lightmap->get(
x - chunk->x * CHUNK_W, y,
z - chunk->z * CHUNK_D,
channel);
voxel* v = chunks->get(x,y,z);
const Block* block = blockDefs[v->id];
if (block->lightPassing && light+2 <= entry.light){
chunk->lightmap->set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, entry.light-1);
lightentry nentry;
nentry.x = x;
nentry.y = y;
nentry.z = z;
nentry.light = entry.light-1;
addqueue.push(nentry);
addqueue.push(lightentry {x, y, z, ubyte(entry.light-1)});
}
}
}