additional optimizations
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+24
-10
@@ -114,18 +114,32 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand){
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}
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if (expand) {
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for (int y = -1; y <= CHUNK_H; y++){
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for (int z = -1; z <= CHUNK_D; z++){
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for (int x = -1; x <= CHUNK_W; x++){
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if (!(x == -1 || x == CHUNK_W || z == -1 || z == CHUNK_D))
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continue;
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for (int x = 0; x < CHUNK_W; x += CHUNK_W-1) {
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for (int y = 0; y < CHUNK_H; y++) {
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for (int z = 0; z < CHUNK_D; z++) {
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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if (chunks->getLight(x,y,z)){
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solverR->add(gx,y,gz);
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solverG->add(gx,y,gz);
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solverB->add(gx,y,gz);
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solverS->add(gx,y,gz);
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int rgbs = chunk->lightmap->get(x, y, z);
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if (rgbs){
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solverR->add(gx,y,gz, Lightmap::extract(rgbs, 0));
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solverG->add(gx,y,gz, Lightmap::extract(rgbs, 1));
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solverB->add(gx,y,gz, Lightmap::extract(rgbs, 2));
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solverS->add(gx,y,gz, Lightmap::extract(rgbs, 3));
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}
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}
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}
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}
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for (int z = 0; z < CHUNK_D; z += CHUNK_D-1) {
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for (int y = 0; y < CHUNK_H; y++) {
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for (int x = 0; x < CHUNK_W; x++) {
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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int rgbs = chunk->lightmap->get(x, y, z);
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if (rgbs){
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solverR->add(gx,y,gz, Lightmap::extract(rgbs, 0));
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solverG->add(gx,y,gz, Lightmap::extract(rgbs, 1));
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solverB->add(gx,y,gz, Lightmap::extract(rgbs, 2));
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solverS->add(gx,y,gz, Lightmap::extract(rgbs, 3));
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}
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}
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}
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