additional optimizations
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@@ -30,7 +30,6 @@ ChunksController::ChunksController(Level* level, uint padding)
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}
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ChunksController::~ChunksController(){
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delete generator;
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}
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void ChunksController::update(int64_t maxDuration) {
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@@ -73,6 +72,7 @@ bool ChunksController::loadVisible(){
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}
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chunk->surrounding = surrounding;
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if (surrounding == MIN_SURROUNDING && !chunk->isLighted()) {
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timeutil::ScopeLogTimer log(555);
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bool lightsCache = chunk->isLoadedLights();
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if (!lightsCache) {
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lighting->buildSkyLight(chunk->x, chunk->z);
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