feat: new block custom models implementation (WIP)
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@@ -3,15 +3,22 @@
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#include "typedefs.hpp"
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#include <memory>
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#include <stdexcept>
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#include <unordered_map>
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class Content;
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class Assets;
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struct UVRegion;
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namespace model {
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struct Model;
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}
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class ContentGfxCache {
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const Content* content;
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// array of block sides uv regions (6 per block)
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std::unique_ptr<UVRegion[]> sideregions;
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std::unordered_map<blockid_t, model::Model> models;
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public:
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ContentGfxCache(const Content* content, Assets* assets);
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~ContentGfxCache();
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@@ -19,6 +26,8 @@ public:
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inline const UVRegion& getRegion(blockid_t id, int side) const {
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return sideregions[id * 6 + side];
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}
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const model::Model& getModel(blockid_t id) const;
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const Content* getContent() const;
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};
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