feat: new block custom models implementation (WIP)
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@@ -36,7 +36,7 @@ void Mesh::addPlane(
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vertices.push_back({pos-right-up, {uv.u1, uv.v1}, norm});
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vertices.push_back({pos+right+up, {uv.u2, uv.v2}, norm});
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vertices.push_back({pos-right+up, {uv.u1, uv.u2}, norm});
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vertices.push_back({pos-right+up, {uv.u1, uv.v2}, norm});
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}
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void Mesh::addBox(const glm::vec3& pos, const glm::vec3& size) {
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