feat: new block custom models implementation (WIP)

This commit is contained in:
MihailRis
2024-11-05 19:28:40 +03:00
parent c95c97430a
commit 5e0bcf8ec0
14 changed files with 189 additions and 149 deletions
+30 -30
View File
@@ -64,41 +64,41 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
{
glm::vec3 pmul = glm::vec3(size * 0.63f);
glm::vec3 hitbox = glm::vec3();
for (const auto& box : def.modelBoxes) {
hitbox = glm::max(hitbox, box.size());
}
// for (const auto& box : def.modelBoxes) {
// hitbox = glm::max(hitbox, box.size());
// }
offset.y += (1.0f - hitbox).y * 0.5f;
shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
for (size_t i = 0; i < def.modelBoxes.size(); i++) {
const UVRegion (&boxtexfaces)[6] = {
def.modelUVs[i * 6],
def.modelUVs[i * 6 + 1],
def.modelUVs[i * 6 + 2],
def.modelUVs[i * 6 + 3],
def.modelUVs[i * 6 + 4],
def.modelUVs[i * 6 + 5]
};
batch->cube(
def.modelBoxes[i].a * glm::vec3(1.0f, 1.0f, -1.0f) * pmul,
def.modelBoxes[i].size() * pmul,
boxtexfaces, glm::vec4(1.0f), !def.rt.emissive
);
}
// for (size_t i = 0; i < def.modelBoxes.size(); i++) {
// const UVRegion (&boxtexfaces)[6] = {
// def.modelUVs[i * 6],
// def.modelUVs[i * 6 + 1],
// def.modelUVs[i * 6 + 2],
// def.modelUVs[i * 6 + 3],
// def.modelUVs[i * 6 + 4],
// def.modelUVs[i * 6 + 5]
// };
// batch->cube(
// def.modelBoxes[i].a * glm::vec3(1.0f, 1.0f, -1.0f) * pmul,
// def.modelBoxes[i].size() * pmul,
// boxtexfaces, glm::vec4(1.0f), !def.rt.emissive
// );
// }
auto& points = def.modelExtraPoints;
glm::vec3 poff = glm::vec3(0.0f, 0.0f, 1.0f);
// auto& points = def.modelExtraPoints;
// glm::vec3 poff = glm::vec3(0.0f, 0.0f, 1.0f);
for (size_t i = 0; i < def.modelExtraPoints.size() / 4; i++) {
const UVRegion& reg = def.modelUVs[def.modelBoxes.size() * 6 + i];
// for (size_t i = 0; i < def.modelExtraPoints.size() / 4; i++) {
// const UVRegion& reg = def.modelUVs[def.modelBoxes.size() * 6 + i];
batch->vertex((points[i * 4 + 0] - poff) * pmul, glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
batch->vertex((points[i * 4 + 1] - poff) * pmul, glm::vec2(reg.u2, reg.v1), glm::vec4(1.0));
batch->vertex((points[i * 4 + 2] - poff) * pmul, glm::vec2(reg.u2, reg.v2), glm::vec4(1.0));
batch->vertex((points[i * 4 + 0] - poff) * pmul, glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
batch->vertex((points[i * 4 + 2] - poff) * pmul, glm::vec2(reg.u2, reg.v2), glm::vec4(1.0));
batch->vertex((points[i * 4 + 3] - poff) * pmul, glm::vec2(reg.u1, reg.v2), glm::vec4(1.0));
}
batch->flush();
// batch->vertex((points[i * 4 + 0] - poff) * pmul, glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
// batch->vertex((points[i * 4 + 1] - poff) * pmul, glm::vec2(reg.u2, reg.v1), glm::vec4(1.0));
// batch->vertex((points[i * 4 + 2] - poff) * pmul, glm::vec2(reg.u2, reg.v2), glm::vec4(1.0));
// batch->vertex((points[i * 4 + 0] - poff) * pmul, glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
// batch->vertex((points[i * 4 + 2] - poff) * pmul, glm::vec2(reg.u2, reg.v2), glm::vec4(1.0));
// batch->vertex((points[i * 4 + 3] - poff) * pmul, glm::vec2(reg.u1, reg.v2), glm::vec4(1.0));
// }
// batch->flush();
}
break;
case BlockModel::xsprite: {