feat: new block custom models implementation (WIP)

This commit is contained in:
MihailRis
2024-11-05 19:28:40 +03:00
parent c95c97430a
commit 5e0bcf8ec0
14 changed files with 189 additions and 149 deletions
+68 -9
View File
@@ -59,13 +59,14 @@ model::Model ModelsGenerator::fromCustom(
for (size_t i = 0; i < modelBoxes.size(); i++) {
auto& mesh = model.addMesh("blocks:" + modelTextures[i * 6]);
mesh.lighting = lighting;
const UVRegion(&boxtexfaces)[6] = {
const UVRegion boxtexfaces[6] = {
get_region_for(modelTextures[i * 6], assets),
get_region_for(modelTextures[i * 6 + 1], assets),
get_region_for(modelTextures[i * 6 + 2], assets),
get_region_for(modelTextures[i * 6 + 3], assets),
get_region_for(modelTextures[i * 6 + 4], assets),
get_region_for(modelTextures[i * 6 + 5], assets)};
get_region_for(modelTextures[i * 6 + 5], assets)
};
mesh.addBox(
modelBoxes[i].center(), modelBoxes[i].size() * 0.5f, boxtexfaces
);
@@ -112,13 +113,7 @@ model::Model ModelsGenerator::generate(
"blocks:" + blockDef.textureFaces.at(0), assets
);
} else if (blockDef.model == BlockModel::custom) {
model = fromCustom(
assets,
blockDef.modelBoxes,
blockDef.modelTextures,
blockDef.modelExtraPoints,
!blockDef.shadeless
);
model = assets.require<model::Model>(blockDef.name+".model");
for (auto& mesh : model.meshes) {
mesh.scale(glm::vec3(0.3f));
}
@@ -146,3 +141,67 @@ model::Model ModelsGenerator::generate(
return model::Model();
}
}
model::Model ModelsGenerator::loadCustomBlockModel(
const dv::value& primitives, const Assets& assets, bool lighting
) {
std::vector<AABB> modelBoxes;
std::vector<std::string> modelTextures;
std::vector<glm::vec3> modelExtraPoints;
if (primitives.has("aabbs")) {
const auto& modelboxes = primitives["aabbs"];
for (uint i = 0; i < modelboxes.size(); i++) {
// Parse aabb
const auto& boxarr = modelboxes[i];
AABB modelbox;
modelbox.a = glm::vec3(
boxarr[0].asNumber(), boxarr[1].asNumber(), boxarr[2].asNumber()
);
modelbox.b = glm::vec3(
boxarr[3].asNumber(), boxarr[4].asNumber(), boxarr[5].asNumber()
);
modelbox.b += modelbox.a;
modelBoxes.push_back(modelbox);
if (boxarr.size() == 7) {
for (uint j = 6; j < 12; j++) {
modelTextures.emplace_back(boxarr[6].asString());
}
} else if (boxarr.size() == 12) {
for (uint j = 6; j < 12; j++) {
modelTextures.emplace_back(boxarr[j].asString());
}
} else {
for (uint j = 6; j < 12; j++) {
modelTextures.emplace_back("notfound");
}
}
}
}
if (primitives.has("tetragons")) {
const auto& modeltetragons = primitives["tetragons"];
for (uint i = 0; i < modeltetragons.size(); i++) {
// Parse tetragon to points
const auto& tgonobj = modeltetragons[i];
glm::vec3 p1(
tgonobj[0].asNumber(), tgonobj[1].asNumber(), tgonobj[2].asNumber()
);
glm::vec3 xw(
tgonobj[3].asNumber(), tgonobj[4].asNumber(), tgonobj[5].asNumber()
);
glm::vec3 yh(
tgonobj[6].asNumber(), tgonobj[7].asNumber(), tgonobj[8].asNumber()
);
modelExtraPoints.push_back(p1);
modelExtraPoints.push_back(p1 + xw);
modelExtraPoints.push_back(p1 + xw + yh);
modelExtraPoints.push_back(p1 + yh);
modelTextures.emplace_back(tgonobj[9].asString());
}
}
return fromCustom(
assets, modelBoxes, modelTextures, modelExtraPoints, lighting
);
}