feat: new block custom models implementation (WIP)
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@@ -6,6 +6,7 @@
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#include <vector>
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#include <array>
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#include "data/dv.hpp"
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#include "maths/UVRegion.hpp"
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#include "maths/aabb.hpp"
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#include "typedefs.hpp"
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@@ -116,12 +117,6 @@ public:
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/// @brief Textures set applied to block sides
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std::array<std::string, 6> textureFaces; // -x,x, -y,y, -z,z
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std::vector<std::string> modelTextures = {};
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std::vector<BoxModel> modelBoxes = {};
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// initially made for tetragons
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std::vector<glm::vec3> modelExtraPoints = {};
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std::vector<UVRegion> modelUVs = {}; // boxes' tex-UVs also there
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/// @brief id of used BlockMaterial, may specify non-existing material
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std::string material = DEFAULT_MATERIAL;
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@@ -137,6 +132,9 @@ public:
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/// @brief Block model type
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BlockModel model = BlockModel::block;
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/// @brief Custom model raw data
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dv::value customModelRaw = nullptr;
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/// @brief Does the block passing lights into itself
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bool lightPassing = false;
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