feat: new block custom models implementation (WIP)

This commit is contained in:
MihailRis
2024-11-05 19:28:40 +03:00
parent c95c97430a
commit 5e0bcf8ec0
14 changed files with 189 additions and 149 deletions
+4 -6
View File
@@ -6,6 +6,7 @@
#include <vector>
#include <array>
#include "data/dv.hpp"
#include "maths/UVRegion.hpp"
#include "maths/aabb.hpp"
#include "typedefs.hpp"
@@ -116,12 +117,6 @@ public:
/// @brief Textures set applied to block sides
std::array<std::string, 6> textureFaces; // -x,x, -y,y, -z,z
std::vector<std::string> modelTextures = {};
std::vector<BoxModel> modelBoxes = {};
// initially made for tetragons
std::vector<glm::vec3> modelExtraPoints = {};
std::vector<UVRegion> modelUVs = {}; // boxes' tex-UVs also there
/// @brief id of used BlockMaterial, may specify non-existing material
std::string material = DEFAULT_MATERIAL;
@@ -137,6 +132,9 @@ public:
/// @brief Block model type
BlockModel model = BlockModel::block;
/// @brief Custom model raw data
dv::value customModelRaw = nullptr;
/// @brief Does the block passing lights into itself
bool lightPassing = false;