add test.quit, test.reopen_world
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@@ -56,6 +56,9 @@ static int l_open_world(lua::State* L) {
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/// @brief Reopen world
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static int l_reopen_world(lua::State*) {
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auto controller = engine->getController();
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if (level == nullptr) {
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throw std::runtime_error("no world open");
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}
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controller->reopenWorld(level->getWorld());
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return 0;
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}
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@@ -229,7 +232,7 @@ static int l_open_folder(lua::State* L) {
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/// @brief Quit the game
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static int l_quit(lua::State*) {
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Window::setShouldClose(true);
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engine->quit();
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return 0;
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}
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