rename engine.hpp/cpp to Engine.hpp/cpp & move Engine, Time and mainloop classes to 'engine' folder

This commit is contained in:
MihailRis
2024-12-25 12:13:03 +03:00
parent 357e4f8607
commit 5e76cdfadc
41 changed files with 38 additions and 43 deletions
+1 -1
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@@ -1,5 +1,5 @@
#include "audio/audio.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "api_lua.hpp"
inline const char* DEFAULT_CHANNEL = "regular";
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@@ -1,5 +1,5 @@
#include "coders/commons.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "logic/CommandsInterpreter.hpp"
#include "api_lua.hpp"
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@@ -6,7 +6,7 @@
#include "constants.hpp"
#include "content/Content.hpp"
#include "debug/Logger.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "files/settings_io.hpp"
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@@ -1,7 +1,7 @@
#include "libentity.hpp"
#include "content/Content.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "objects/Entities.hpp"
#include "objects/EntityDef.hpp"
#include "objects/Player.hpp"
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@@ -3,7 +3,7 @@
#include <set>
#include "coders/gzip.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "util/stringutil.hpp"
@@ -6,7 +6,7 @@
#include "world/Level.hpp"
#include "world/generator/VoxelFragment.hpp"
#include "content/ContentLoader.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "../lua_custom_types.hpp"
using namespace scripting;
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@@ -1,5 +1,5 @@
#include "assets/Assets.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "frontend/UiDocument.hpp"
#include "frontend/locale.hpp"
#include "graphics/ui/elements/Button.hpp"
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@@ -3,7 +3,7 @@
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "frontend/UiDocument.hpp"
#include "frontend/hud.hpp"
#include "graphics/ui/elements/InventoryView.hpp"
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@@ -1,6 +1,6 @@
#include <filesystem>
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "files/files.hpp"
#include "frontend/hud.hpp"
#include "frontend/screens/Screen.hpp"
+1 -1
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@@ -1,6 +1,6 @@
#include "api_lua.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "network/Network.hpp"
using namespace scripting;
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@@ -5,7 +5,7 @@
#include "assets/AssetsLoader.hpp"
#include "content/Content.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "files/WorldFiles.hpp"
#include "files/engine_paths.hpp"
#include "world/Level.hpp"
@@ -5,7 +5,7 @@
#include "graphics/render/ParticlesRenderer.hpp"
#include "graphics/render/Emitter.hpp"
#include "assets/assets_util.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
using namespace scripting;
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@@ -4,7 +4,7 @@
#include "graphics/render/WorldRenderer.hpp"
#include "graphics/render/TextsRenderer.hpp"
#include "graphics/render/TextNote.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
using namespace scripting;
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@@ -1,4 +1,4 @@
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "api_lua.hpp"
using namespace scripting;
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@@ -7,7 +7,7 @@
#include "coders/compression.hpp"
#include "coders/gzip.hpp"
#include "coders/json.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "files/engine_paths.hpp"
#include "files/files.hpp"
#include "lighting/Lighting.hpp"
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@@ -9,7 +9,7 @@
#include "util/stringutil.hpp"
#include "libs/api_lua.hpp"
#include "lua_custom_types.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
static debug::Logger logger("lua-state");
static lua::State* main_thread = nullptr;
@@ -12,7 +12,7 @@
#include "files/util.hpp"
#include "graphics/core/ImageData.hpp"
#include "maths/Heightmap.hpp"
#include "engine.hpp"
#include "engine/Engine.hpp"
#include "../lua_util.hpp"
using namespace lua;