add emission gbuffer attachment

This commit is contained in:
MihailRis
2025-07-12 21:09:23 +03:00
parent 8a3306ed41
commit 5ec9f14021
12 changed files with 101 additions and 31 deletions
+3 -1
View File
@@ -1,6 +1,7 @@
layout (location = 0) out vec4 f_color;
layout (location = 1) out vec4 f_position;
layout (location = 2) out vec4 f_normal;
layout (location = 3) out vec4 f_emission;
in float a_distance;
in float a_fog;
@@ -12,6 +13,7 @@ in vec3 a_realnormal;
in vec3 a_skyLight;
in vec4 a_modelpos;
in vec4 a_torchLight;
in float a_emission;
uniform sampler2D u_texture0;
uniform samplerCube u_skybox;
@@ -47,8 +49,8 @@ void main() {
vec3 fogColor = texture(u_skybox, a_dir).rgb;
f_color = mix(f_color, vec4(fogColor, 1.0), a_fog);
#endif
f_color.a = alpha;
f_position = vec4(a_position, 1.0);
f_normal = vec4(a_normal, 1.0);
f_emission = vec4(a_emission);
}