Use integer instead of number function variants
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@@ -36,36 +36,36 @@ static RGBA* get_at(State* L, uint x, uint y) {
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}
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}
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static int l_at(State* L) {
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static int l_at(State* L) {
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auto x = static_cast<uint>(tonumber(L, 2));
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auto x = static_cast<uint>(tointeger(L, 2));
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auto y = static_cast<uint>(tonumber(L, 3));
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auto y = static_cast<uint>(tointeger(L, 3));
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if (auto pixel = get_at(L, x, y)) {
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if (auto pixel = get_at(L, x, y)) {
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return pushnumber(L, pixel->raw);
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return pushinteger(L, pixel->raw);
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}
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}
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return 0;
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return 0;
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}
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}
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static int l_set(State* L) {
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static int l_set(State* L) {
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auto x = static_cast<uint>(tonumber(L, 2));
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auto x = static_cast<uint>(tointeger(L, 2));
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auto y = static_cast<uint>(tonumber(L, 3));
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auto y = static_cast<uint>(tointeger(L, 3));
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if (auto pixel = get_at(L, x, y)) {
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if (auto pixel = get_at(L, x, y)) {
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switch (gettop(L)) {
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switch (gettop(L)) {
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case 4:
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case 4:
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pixel->raw = static_cast<uint>(tonumber(L, 4));
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pixel->raw = static_cast<uint>(tointeger(L, 4));
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return 1;
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return 1;
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case 6:
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case 6:
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pixel->rgba[0] = static_cast<ubyte>(tonumber(L, 4));
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pixel->rgba[0] = static_cast<ubyte>(tointeger(L, 4));
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pixel->rgba[1] = static_cast<ubyte>(tonumber(L, 5));
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pixel->rgba[1] = static_cast<ubyte>(tointeger(L, 5));
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pixel->rgba[2] = static_cast<ubyte>(tonumber(L, 6));
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pixel->rgba[2] = static_cast<ubyte>(tointeger(L, 6));
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pixel->rgba[3] = 255;
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pixel->rgba[3] = 255;
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return 1;
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return 1;
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case 7:
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case 7:
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pixel->rgba[0] = static_cast<ubyte>(tonumber(L, 4));
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pixel->rgba[0] = static_cast<ubyte>(tointeger(L, 4));
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pixel->rgba[1] = static_cast<ubyte>(tonumber(L, 5));
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pixel->rgba[1] = static_cast<ubyte>(tointeger(L, 5));
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pixel->rgba[2] = static_cast<ubyte>(tonumber(L, 6));
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pixel->rgba[2] = static_cast<ubyte>(tointeger(L, 6));
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pixel->rgba[3] = static_cast<ubyte>(tonumber(L, 7));
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pixel->rgba[3] = static_cast<ubyte>(tointeger(L, 7));
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return 1;
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return 1;
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default:
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default:
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return 0;
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return 0;
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@@ -95,7 +95,7 @@ static int l_meta_index(State* L) {
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}
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}
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auto& data = texture->data();
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auto& data = texture->data();
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if (isnumber(L, 2)) {
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if (isnumber(L, 2)) {
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if (auto pixel = get_at(data, static_cast<uint>(tonumber(L, 2)))) {
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if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
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return pushinteger(L, pixel->raw);
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return pushinteger(L, pixel->raw);
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}
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}
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}
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}
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@@ -121,8 +121,8 @@ static int l_meta_newindex(State* L) {
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}
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}
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auto& data = texture->data();
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auto& data = texture->data();
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if (isnumber(L, 2) && isnumber(L, 3)) {
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if (isnumber(L, 2) && isnumber(L, 3)) {
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if (auto pixel = get_at(data, static_cast<uint>(tonumber(L, 2)))) {
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if (auto pixel = get_at(data, static_cast<uint>(tointeger(L, 2)))) {
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pixel->raw = static_cast<uint>(tonumber(L, 3));
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pixel->raw = static_cast<uint>(tointeger(L, 3));
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return 1;
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return 1;
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}
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}
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return 1;
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return 1;
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