ItemDef/EntityDef/Block: Add method cloneTo to definition to other definition
ContentBuilder: Add method `get` to get definition or nullptr ContentLoader: Add functionality to clone from definition specified in `parent` field in json
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@@ -0,0 +1,12 @@
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#include "EntityDef.hpp"
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void EntityDef::cloneTo(EntityDef& dst) {
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dst.components = components;
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dst.bodyType = bodyType;
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dst.hitbox = hitbox;
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dst.boxSensors = boxSensors;
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dst.radialSensors = radialSensors;
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dst.skeletonName = skeletonName;
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dst.blocking = blocking;
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dst.save = save;
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}
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@@ -24,12 +24,12 @@ struct EntityDef {
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/// @brief Hitbox size
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glm::vec3 hitbox {0.25f};
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/// @brief 'aabb' sensors
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std::vector<std::pair<size_t, AABB>> boxSensors {};
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/// @brief 'radius' sensors
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std::vector<std::pair<size_t, float>> radialSensors {};
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/// @brief Skeleton ID
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std::string skeletonName = name;
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@@ -56,4 +56,6 @@ struct EntityDef {
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EntityDef(const std::string& name) : name(name) {}
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EntityDef(const EntityDef&) = delete;
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void cloneTo(EntityDef& dst);
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};
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