Tetragon fix
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@@ -59,9 +59,18 @@ ImageData* BlocksPreview::draw(
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for (const auto& box : def->modelBoxes)
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hitbox = glm::max(hitbox, box.size());
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offset.y += (1.0f - hitbox).y * 0.5f;
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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for (size_t i = 0; i < def->modelExtraPoints.size() / 4; i++) {
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const UVRegion& reg = def->modelUVs[def->modelBoxes.size() * 6 + i];
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batch->point((def->modelExtraPoints[i * 4 + 0] - glm::vec3(0.0f, 0.0f, 1.0f)) * glm::vec3(size * 0.63f), glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
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batch->point((def->modelExtraPoints[i * 4 + 1] - glm::vec3(0.0f, 0.0f, 1.0f)) * glm::vec3(size * 0.63f), glm::vec2(reg.u2, reg.v1), glm::vec4(1.0));
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batch->point((def->modelExtraPoints[i * 4 + 2] - glm::vec3(0.0f, 0.0f, 1.0f)) * glm::vec3(size * 0.63f), glm::vec2(reg.u2, reg.v2), glm::vec4(1.0));
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batch->point((def->modelExtraPoints[i * 4 + 0] - glm::vec3(0.0f, 0.0f, 1.0f)) * glm::vec3(size * 0.63f), glm::vec2(reg.u1, reg.v1), glm::vec4(1.0));
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batch->point((def->modelExtraPoints[i * 4 + 2] - glm::vec3(0.0f, 0.0f, 1.0f)) * glm::vec3(size * 0.63f), glm::vec2(reg.u2, reg.v2), glm::vec4(1.0));
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batch->point((def->modelExtraPoints[i * 4 + 3] - glm::vec3(0.0f, 0.0f, 1.0f)) * glm::vec3(size * 0.63f), glm::vec2(reg.u1, reg.v2), glm::vec4(1.0));
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batch->flush();
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}
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for (size_t i = 0; i < def->modelBoxes.size(); i++) {
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset + def->modelBoxes[i].a));
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const UVRegion (&texfaces)[6] = {
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def->modelUVs[i * 6],
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def->modelUVs[i * 6 + 1],
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@@ -70,10 +79,10 @@ ImageData* BlocksPreview::draw(
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def->modelUVs[i * 6 + 4],
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def->modelUVs[i * 6 + 5]
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};
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batch->blockCube(def->modelBoxes[i].size() * glm::vec3(size * 0.63f),
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texfaces, glm::vec4(1.0f), !def->rt.emissive);
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batch->flush();
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shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
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batch->cube(def->modelBoxes[i].a, def->modelBoxes[i].size() * glm::vec3(size * 0.63f), texfaces, glm::vec4(1.0f), !def->rt.emissive);
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}
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batch->flush();
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}
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break;
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case BlockModel::xsprite: {
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