Block animation
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@@ -5,6 +5,7 @@
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class ResPaths;
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class Assets;
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class Atlas;
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namespace assetload {
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bool texture(Assets* assets,
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@@ -23,6 +24,11 @@ namespace assetload {
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const ResPaths* paths,
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const std::string filename,
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const std::string name);
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bool animation(Assets* assets,
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const ResPaths* paths,
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const std::string directory,
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const std::string name,
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Atlas* dstAtlas);
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}
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#endif // ASSETS_ASSET_LOADERS_H_
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