fix block solidity property
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@@ -153,6 +153,11 @@ struct Variant {
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CullingMode culling = CullingMode::DEFAULT;
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/// @brief Influences visible block sides for transparent blocks
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uint8_t drawGroup = 0;
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struct {
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/// @brief is the block completely opaque for render
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bool solid = true;
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} rt;
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};
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struct Variants {
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@@ -258,7 +263,7 @@ public:
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/// @brief block runtime integer id
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blockid_t id;
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/// @brief is the block completely opaque for render and raycast
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/// @brief is the block completely opaque for raycast
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bool solid = true;
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/// @brief does the block emit any lights
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