refactor
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@@ -10,7 +10,7 @@ class Framebuffer;
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class DrawContext {
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const DrawContext* parent;
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Viewport viewport;
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Batch2D* const g2d;
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Batch2D* g2d;
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Flushable* flushable = nullptr;
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Framebuffer* fbo = nullptr;
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bool depthMask = true;
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