refactor
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@@ -23,7 +23,7 @@
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using namespace gui;
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GUI::GUI() {
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GUI::GUI() : batch2D(std::make_unique<Batch2D>(1024)) {
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container = std::make_shared<Container>(glm::vec2(1000));
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uicamera = std::make_unique<Camera>(glm::vec3(), Window::height);
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uicamera->perspective = false;
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@@ -198,7 +198,9 @@ void GUI::act(float delta, const Viewport& vp) {
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}
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void GUI::draw(const DrawContext& pctx, const Assets& assets) {
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auto& viewport = pctx.getViewport();
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auto ctx = pctx.sub(batch2D.get());
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auto& viewport = ctx.getViewport();
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glm::vec2 wsize = viewport.size();
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menu->setPos((wsize - menu->getSize()) / 2.0f);
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@@ -208,8 +210,8 @@ void GUI::draw(const DrawContext& pctx, const Assets& assets) {
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uishader->use();
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uishader->uniformMatrix("u_projview", uicamera->getProjView());
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pctx.getBatch2D()->begin();
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container->draw(pctx, assets);
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batch2D->begin();
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container->draw(ctx, assets);
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}
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std::shared_ptr<UINode> GUI::getFocused() const {
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