audio::playStream + speaker relative property
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+37
-1
@@ -234,10 +234,24 @@ namespace audio {
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/// @return speaker priority value
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virtual int getPriority() const = 0;
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/// @brief Determines if the position is relative to the listener
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/// @param relative true - relative to the listener (default: false)
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virtual void setRelative(bool relative) = 0;
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/// @brief Determines if the position is relative to the listener
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virtual bool isRelative() const = 0;
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/// @brief Check if speaker is playing
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inline bool isPlaying() const {
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return getState() == State::playing;
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}
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/// @brief Check if speaker is paused
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inline bool isPaused() const {
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return getState() == State::paused;
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}
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/// @brief Check if speaker is stopped
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inline bool isStopped() const {
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return getState() == State::stopped;
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}
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@@ -319,6 +333,7 @@ namespace audio {
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/// @brief Play 3D sound in the world
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/// @param sound target sound
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/// @param position sound world position
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/// @param relative position speaker relative to listener
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/// @param volume sound volume [0.0-1.0]
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/// @param pitch sound pitch multiplier [0.0-...]
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/// @param loop loop sound
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@@ -328,15 +343,17 @@ namespace audio {
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extern speakerid_t play(
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Sound* sound,
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glm::vec3 position,
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bool relative,
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float volume,
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float pitch,
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bool loop,
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int priority
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);
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/// @brief Play stream in the world
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/// @brief Play stream
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/// @param stream target stream
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/// @param position stream world position
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/// @param relative position speaker relative to listener
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/// @param volume stream volume [0.0-1.0]
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/// @param pitch stream pitch multiplier [0.0-...]
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/// @param loop loop stream
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@@ -344,6 +361,25 @@ namespace audio {
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extern speakerid_t play(
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std::shared_ptr<Stream> stream,
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glm::vec3 position,
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bool relative,
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float volume,
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float pitch,
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bool loop
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);
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/// @brief Play stream from file
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/// @param file audio file path
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/// @param position stream world position
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/// @param relative position speaker relative to listener
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/// @param volume stream volume [0.0-1.0]
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/// @param pitch stream pitch multiplier [0.0-...]
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/// @param loop loop stream
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/// @return speaker id or 0
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/// @return
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extern speakerid_t playStream(
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const fs::path& file,
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glm::vec3 position,
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bool relative,
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float volume,
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float pitch,
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bool loop
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